Throne of the Dead Terror Mumak Strategy
|Throne of the Dead Terror Mumak Strategy|
Please see this video of a T2 killing of the Mumak Boss. It's done by Russians, but shows the T2 strategy. Also notice that there are 3 tanks. Does anyone know how the tank got a count down timer for the adds to spawn?
The plugin for the countdown timer is called slugtimer which you can find here: http://www.lotrointerface.com/downloads/info742-Slugtimer.html
You will have to also download Turbines old API files in order for it to load this plugin:
Now you will likely need to get and install 7-zip as you need it to unarchive the file from Turbine. Not sure why they didn't just go with zip files. So, first things first, go to http://www.7-zip.com/ and download/install the program.
Now extract the "Turbine" folder inside that Beta_LuaPlugins.7z file you downloaded into your plugins folder.
Once you load the plugin in game, you just type /slugtimer [seconds ex.] So if you want a 60 second timer type /slugtimer 60 means it will run at 60sec intervals.
If you don't know how to install plugins let me know
Thank you, I wondered how he was able to know exactly when the adds were arriving. Plus it didn't look like a normal plugin
Mumaks Challenge: You can have no deaths from a Mumak.
Some info on Mumaks mechanics:
The mumaks have a damage transfer mechanic in this order.
Ku-nerpeg -> Arpong-dokh -> Set-akaji -> Ku-nerpeg
Adds spawn at morale thresholds for each mumak: 70% 55% 40% 25% each wave consists of a mix of 4 different types of adds (more on their mechanics at the bottom)
Reinforcements start at 50% of any mumak and continue to spawn every 70seconds. If you do not kill any reinforcement spawns you only get 3 waves total. There are many different ways to deal with this mechanic.
Mumaks all have a random attack called Rearing Stomp that will one shot anyone below 45k morale unless debuffed. (LM #1 job is debuffing the mumak being tanked in group with -40% firelore at all times.) (A death from this fails challenge)
Ku-nerpeg and Set-akaj periodically place an eye on someone that focuses that mumak on them. If they reach you they hit you for a decent amount of dmg and stun you and everyone in a 180 degree radius in front of the mumak. Eyes should always be kited away from the group unless the mumak is not near the group. (A death from this fails challenge)
Rain of Arrows is a skill from the mumaks that places a large orange circle (actual placement to take damage is a large red square) under the feet of random players. With correct mitigations and 30-35k morale being the lowest morale pools on your dps you can take the dmg from one arrow puddle. You should always aim to step out of the puddle as you have more than enough time to do so. Grouping up is never a good idea because of a certain level of things that can go wrong, ie:being rooted in place or stunned from someone not kiting an eye. Better to stay spread apart to avoid many deaths from this mechanic. (A death from Rain of Arrows does NOT fail challenge)
Stampeding Mumaks start at 80%? (need to double check this) If you are in their path or just behind them in a black cloud of dust they will intantly kill you. They have many paths but there are a few good 'safe' spots to avoid them. Must be avoided completely. (A death from Stampeders does NOT fail challenge)
Any auto-attack from a Mumak that kills a player will fail challenge.
Some info on Add Spawns from Mumaks and order they should be killed:
1. Warmasters -> These are highest priority as they place shields on any adds around them after a few seconds that prevent all damage until he's dead.
2. Archers -> Highest priority unless you have a Warmaster. These are particularily deadly as they have a heart-seeker skill that will almost kill you if you are full morale and will kill you if you have just taken damage from something else. Also applies a -inc healing debuff for 10seconds. Interrupt inductions, mezz one kill the other if there are 2 and do it fast.
3. Spearmen -> These guys root people in place, not fun if you get rooted in a few arrow puddles or in the path of a Stampeder
4. Warriors -> Nothing special to note, focus last.
As stated above, once a Mumak reaches 50%, waves of Reinforcements start spawning from the right side of the road. They come at 70 second intervals. Slugtimer is an excellent plugin to use to keep track.
There are a few different ways you can deal with this mechanic. You get the same adds here as you do from the Mumak spawns with the addition of a Half-Orc Champion. He has a huge amount of morale (over 2mill?) and does 360 degree AOE dmg which applies a debuff reducing your max morale by 10% and stacks related to the amount of them that are hitting your tank.
Some groups kill all the reinforcements. Some only kill the archers and spearmen as the Champions/Warmasters max out ( Off the top of my head I think its something around 6 Champions and 4 Warmasters and may vary abit).
The strategy we use for Reinforcements and I am most familiar with is killing nothing from the Reinforcements and deal with them with a Guard, Capt, Mini and LM on the right side of the arena.
I can go into more detail on the make up of our group and our strat if this is how we wish to attempt this fight. Feel free to throw in additional comments, corrections or questions!